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Armor and weapons are some of the core parts of The Witcher 3. The quality of your gear will have a huge effect on Geralt’s combat performance, so you need to make all sure your gear is up to par. When I first started playing, I got very confused about how the whole upgrade system works in this game. You'll need some Witcher 3 tips for this huge open-world. From mastering The Witcher 3 combat system, to exploring its hundreds of missions, contracts, scavenger hunts, and more. However, to play the demo, you will need to sign up for Pocket Slots Witcher 3 a PlayNow.com account. With so many Online Casino games to choose from, this will help you decide which ones you like best. The Pocket Slots Witcher 3 free demo is also a great way to learn how to play a specific game before you decide to wager real money. 2 points 5 years ago Put whatever it is you want to use in your pocket slot using the 'Inventory' interface and then you can select what you want to use with Tab. To actually use the item you then can press or hold the scroll wheel on your mouse button.

Beginner’s tips on how to spend your first ability points in the game.

Ability Points are used to boost Geralt's arsenal and skills in The Witcher 3. Knowing which perks to unlock in the early hours of the game can be the difference between feeling like a world-beater and finding yourself constantly dying at the hands of low-level wolves and Drowners. Below is a list of quick tips on how to spend your hard earn points early on in the game.

Don't bother with alchemy

Improving your alchemy doesn't really serve much benefit early on in the game. Considering much of your early focus will be on combat and wanting to improve basic sword and sign skills, trying to upgrade toxicity and bomb-aiming perks doesn't really help. Stick with improving other areas of Geralt's skill set first, then worry about his brewing abilities later.

Try to colour code with Mutagens

Mutagens, when combined with abilities of the same colour, can provide an extra boost to your perks. The first boss in the game, the Griffin, gives you a green Mutagen, which grants +50 health. Alchemy is the matching perk which would be boosted by this Mutagen, but as stated above, alchemy isn't a priority earlier on in the game, so spend your points elsewhere and just take the minor health bump.

Trying to match your perk layouts with matching Mutagens will help further your setup.

Improving the Axii Sign helps outside of combat, too

Upgrading the Delusion perk under the Axii branch will allow you to sway people's minds during conversations. Some NPCs will require at least level one in this perk in order to have Axii cast on them, should you choose to go full Jedi mind trick on them, so this may make your travels easier, too.

Don't spread yourself too thin

Each ability can have around five or so points sunk into it before it is fully mastered. Try not to spread yourself too thin by putting each new ability point earned into a different perk as you won't really feel a big benefit until you add at least the third point into one skill.

Remember, you can only equip three abilities first

To back up the point above, it's worth remembering that you can only equip three abilities at the start of the game. The next three ability slots are unlocked at levels six, eight and 10 respectively, so again: pick a few perks you want to focus on before branching out once you reach higher levels.

Abilities in the General tab are worth investing in early

Sun and Stars (recover health during the day, stamina at night), Survival Instinct (immediate +500 to health) are two great perks to try and get a hold of early, especially if you're having trouble getting to grips with combat. However, if you prefer to have a quick meditation session after fights, then you can hold off on Sun and Stars until a little later on your journey.

The Cat, Bear and Griffin School Techniques perks aren't beneficial while you're constantly changing your armour set. Each perk boosts your light, medium and heavy armour respectively, but because you'll be wearing a combination of all three, these perks don't justify taking up a slot.

You can respec your abilities, eventually

There is a potion sold by few merchants and NPCs in the game that allows you to reset your allocated Skill Points. The Potion of Clearance is a green bottle in a merchant's list of items. It's worth buying this every time you see it available and keeping hold of it until you have a bunch of ability points and are settled on a play style before re-allocating them. The potion is sold by Keira Metz, and is also available from a merchant in Novigrad. There may be more available in the game, too, but we haven't stumbled across these yet.

Hello Witchers. CD Projekt RED brings us their DLC 'Blood and Wine.' This latest installment brings us so much change. In this guide, you'll learn everything about The Witcher 3: Wild Hunt Mutagen Transmutators and new mutations. So if you were wondering what to do with all those extra mutagens, your prayers are about to be answered.

Be sure to check here for more guides to help you achieve success throughout your journey. For this DLC, we also have a guide to getting started that will help you start off on the right foot.

First thing first, this guide is divided into two main sections:

  • Quests and Merchant

*Note: All mentioned quests must be completed.

View from the Beauclair Palace

Quests and Merchant

Turn and Face the Strange Quest

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This quest will begin with a letter from Yennefer. She tells you about Professor Moreau and his work into Witcher mutations. You will need to locate his journal in the cemetery at the Lebioda's Gate just outside the city. Use the 'Old Map of Toussaint,' to locate the underwater elven ruin, Dol Naev'de, Valley of the Nine. Here you will fight your way to Professor Moreau's laboratory, where you will learn about his quest to cure the witcher mutations.

He developed a mutated giant centipede albumen, but unfortunately, his experiment failed upon curing the witcher mutations. Professor Moreau, however, succeeded in creating more witcher mutations.

There are twelve new mutation abilities:

  • Toxic Blood: Each time you're injured in melee combat, the attacking enemy receives 1.5% damage for every point of your Toxicity level, up to 411% max.
  • Euphoria: Each Toxicity point increases damage by swords and sign intensity by 0.75% to 205.5% max.
  • Mutated Skin: Each Adrenaline point decreases damage received by 15% (up to 45%).
  • Magic Sensibilities: Signs deal critical hit chance and damage increase from 38% to 178% damage. Enemies killed by sign critical hits explode.
  • Piercing Cold: When Aard is cast, you have an additional 25% chance of freezing enemies. Those who are simultaneously knocked down and frozen, die. Those not frozen, receive additional 2820 damage.
  • Conductors of Magic: When a sword is drawn, magic, unique, and witcher swords increase sign damage by 50%.
  • Deadly Counter: Sword attacks deal 25% more damage to human enemies immune to counterattack and monsters.
  • Bloodbath: Each fatal blow made by sword dismembers the enemy or activates a finisher. Each blow made in melee combat increases attack power by 5% until combat ends. Bonus is lost upon taking damage.
  • Cat Eyes: Crossbow damage increased from 129 to 789 (depending on crossbow equipped) and critical hit is increased by 50%. Enemies hit with full health lose 15% Vitality.
  • Metamorphosis: Applying critical effects to enemies activates a random decoction for 120s with no Toxicity cost. The max number that can be activated is three.
  • Adrenaline Rush: Sword attack power and sign intensity increase for 30s by 30% for each enemy (after the first). If fighting eleven enemies, the bonus will be 300%.
  • Second Life: When Vitality reaches 0, you become temporarily invulnerable and regenerate 100% Vitality.

No Place Like Home Quest

As a payment towards your service for the 'Beast of Toussaint,' Dutchess Anna Henrietta awards you the vineyard property of Corvo Bianco. Finally, after forever and a day of battles and contracts, Geralt of Rivia has a place to call his very own. What a wonderful 'retirement' package!

Corvo Bianco has seen better days, and it's up to you to restore her to her prime. It will definitely cost you some hefty coin too. Purchasing every single upgrade, including those that make the property shine, will cost around 14,000 Crowns. Use the fast travel feature to the property and talk to your majordomo, Barnabas-Basil. You will get a tour and a background history of the vineyard and its former owners. Once completed, he will ask you about renovations.

There are perks you can obtain by sleeping at your home. All that is needed is to select the upgrades. You will need every upgrade to acquire the achievement/trophy.

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  • Increase Vitality - Bed
  • Increase Combat Experience - Library
  • Increases Roaches’ Stamina - Stable
  • Extra Bombs and Potions - Alchemy Lab (This is found hidden on the property after other renovations have been made.)

Other Perks:

Slot
  • Grow Alchemy Plants - Greenhouse (*Needed for Mutagen Transmutators*)
  • Have Friends Over - Guest Room
  • Buff Your Weapons and Armor - Armorer’s Table and Grindstone
  • Display Weapons and Armor - Weapon Rack and Armor Stand

The greenhouse is the only place to find the specific herbs needed to make the Mutagen Transmutators. I did notice that the only trophies and wall hangings you can place will come from the 'Blood and Wine' expansion. Armor stands and weapon displays can use every item you have from throughout the entire game.

The Perfumery Merchant

The Perfumery merchant is located in Beauclair. He tires of the traditional requests. He sells many alchemy items, glyphs, runestones, and:

  • Potion of Clearance (1000 crowns)
  • Potion of Restoration (1000 crowns; you will need a few of these too)
  • Formulas for the Mutagen Transmutators (priced from 190 crowns to 246 crowns; some formulas may be found at random)

The merchant also sells the formulas for the Superior Draconid Oil and Superior Cursed Oil for 142 crowns each.

Unlike the Potion of Clearance that resets your ability points completely, the Potion of Restoration only returns the ability points used towards your new mutations. The mutagens that are used do not get reallocated, this is where Mutagen Transmutators come in handy.

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What are Mutagen Transmutators?

Mutagen Transmutators allow you to change the type and color of an existingmutagen. So, in plain English, for your new mutation perks, if you have more blue than green, or red than blue, you can fix that to have the necessary mutagens to acquire these new mutations. The new witcher mutations not only cost Ability Points, but specific mutagens too.

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Blue Mutagens

  • Lesser Mutagen Transmutator: Red to Blue - 190 crowns
  • Lesser Mutagen Transmutator: Green to Blue - 190 crowns
  • Mutagen Transmutator: Red to Blue - 209 crowns
  • Mutagen Transmutator: Green to Blue - 209 crowns
  • Greater Mutagen Transmutator: Red to Blue - 246 crowns
  • Greater Mutagen Transmutator: Green to Blue - 246 crowns

Blue Lotus flower is a new ingredient required to make all blue mutagens (Corvo Bianco greenhouse).

Green Mutagens

  • Lesser Mutagen Transmutator: Red to Green - 190 crowns
  • Lesser Mutagen Transmutator: Blue to Green - 190 crowns
  • Mutagen Transmutator: Red to Green - 209 crowns
  • Mutagen Transmutator: Blue to Green - 209 crowns
  • Greater Mutagen Transmutator: Red to Green - 246 crowns
  • Greater Mutagen Transmutator: Blue to Green - 246 crowns

Nazairi Basil is a new ingredient required to make all green mutagens (Corvo Bianco greenhouse).

Red Mutagens

  • Lesser Mutagen Transmutator: Blue to Red - 190 crowns
  • Lesser Mutagen Transmutator: Green to Red - 190 crowns
  • Mutagen Transmutator: Blue to Red - 209 crowns
  • Mutagen Transmutator: Green to Red - 209 crowns
  • Greater Mutagen Transmutator: Blue to Red - 246 crowns
  • Greater Mutagen Transmutator: Green to Red - 246 crowns

Winter Cherry is a new ingredient required to make all red mutagens (Corvo Bianco greenhouse).

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.